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The specialties listed below encompass all games we play
(Operation Flashpoint, America's Army, and Raven Shield). If you
are joining to play either America's Army or Raven Shield you will join as an
Infantryman. If you wish you may specialize in a weapon listed under the
Infantry Branch. If one is not chosen you will be assigned as a rifleman.
The Infantry is the core unit of the
Company. Although not the most powerful based on fire power they
have the capability to cause the most destruction. An enemy tank
should fear the Infantry as much as they do another Armored vehicle.
It is easy for that enemy tank to acquire and engage a large vehicle
but it is very hard to identify that anti-tank solder in the bushes
that can get the flank shot or rear shot. Warriors who serve in
the Infantry should be proficient at their chosen specialty as well as
dismounted tactics. They should be prepared to work as a team,
there are no individuals in the Warriors everyone strives to complete
Squad Automatic Weapon provides
suppressive fire fro rifleman
Rifleman the basic element of the squad
Sniper recon element for the squad (one shot one kill)
The Armor specialists
brings the most
destructive firepower to the battlefield in the form of the M1A1 MBT
and to a lesser degree the M60A3. Priority targets for Armor
units are tanks, BMPs, ADA, and other lightly skinned vehicles.
Any vehicle killing system is the responsibility of the Armor to
destroy if possible. These priorities change fro mission to
mission based on the expected threat. If an Air Assault mission
is taking place ADA may be considered the priority targets as an
example. Once again the Warriors work as a team so the Armor
should not operate alone, because the best unit to deal with enemy
Infantry is our Infantry. If the tanks takes for granted his
weakness he will find himself walking and fighting with the Infantry.
specialists is responsible
for providing mobility to the Infantry as well as an Armored vehicle
killing capability. Warriors should be proficient in both air
platforms, they should also understand how to employ nap of the earth
(NOE) movement. The UH60 pilot should be able to get into
the tightest spots to execute insertions and extractions. Coming
in low and fast to get us into the battle or out when needed.
The UH60 pilot in some instances will be used to insert SOF team
members. If the insertion is detected because of pilot error
then the mission of the SOF will not succeed. The AH1 pilot
needs to understand how to use the terrain to mask his movement in
order to (IOT) get into position to destroy enemy vehicles. An
example would be the use of hills to hide by hovering and then raising
to shoot based on Intel reports or guidance of other Warriors.
Again this shows the importance of the team work because while he is
hiding he can't see the position of the enemy and his fate will rest
in the hands of the unit providing the Intel.
The SOF specialists
conducts all covert
operations for the Warriors. As a result patience is an
important attribute of any candidate. Insertion through
infiltration is a time consuming effort so patience is the key to
success. SOF personnel should also be able to get info without
being seen, and passing that info to the CDR to help him make
decisions on how to conduct the mission. The first mission of
SOF is Intel and then engagements. SOF Warriors will operate in
4-6 man teams, independently of the rest of the company. However
when action is initiated the SOF Warriors need to be in position to
support the conventional forces.